Test site explores the uncanny valley through virtual reality and the perceptual processes that occur in our inmersion in a simulated environment. Each of these proposals seeks to make the inividual aware of its own experience of the surroundings, and of the active role the observer has in the construction of its conception of the world.
These VR spaces are meant to be experienced on a simulation of the 'real' room the user is in while using them, so the uncanny valley and the perceptual conflict occurs with more strenght. The following proposals display a 3D model of the Gazelli Art House in London but, as said, it could (and would need to) be adapted to a different space. Click on each image to access a experience (may crash on mobile):